Server side state-change trigger methods A state-change trigger interface. More...
Public Member Functions | |
void | update (String previousState, String thisState) |
Is processed following a detected state change. More... | |
Server side state-change trigger methods A state-change trigger interface.
The update() method will be called upon a detected state-change. The current and previous states will be passed. Upon any I/O errors the current state will be marked as "unavailable".
void de.desy.tine.server.equipment.TStateChangeTrigger.update | ( | String | previousState, |
String | thisState | ||
) |
Is processed following a detected state change.
If a GLOBALS server exists and delivers the system state variable, then the state information is available and can be acquired and examined.
previousState | is the prior system state |
thisState | is the current system state |